Getting started
Fig. 11.1 is a flowchart illustrating how a project might proceed; at the start,
don't spend too long reading the literature and working out a lengthy
programme of research. Get stuck in and do an experiment. There's no
substitute for 'getting your hands dirty' for stimulating new ideas:
- even a 'failed' experiment will provide some useful information which
may allow you to create a new or modified hypothesis;
- pilot experiments may point out deficiencies in experimental technique
that will need to be rectified;
- the experience will help you create a realistic plan of work.
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Fig. 11.1 Flowchart showing a recommended sequence of events in carrying out an undergraduate research project. |