Getting started

Fig. 11.1 is a flowchart illustrating how a project might proceed; at the start, don't spend too long reading the literature and working out a lengthy programme of research. Get stuck in and do an experiment. There's no substitute for 'getting your hands dirty' for stimulating new ideas:

  • even a 'failed' experiment will provide some useful information which may allow you to create a new or modified hypothesis;
  • pilot experiments may point out deficiencies in experimental technique that will need to be rectified;
  • the experience will help you create a realistic plan of work.


Flowchart showing a recommended sequence of events in carrying out an undergraduate research project.
Fig. 11.1 Flowchart showing a recommended sequence of events in carrying out an undergraduate research project.